Predaplant Lilizard
DARK 3

Predaplant Lilizard

  • Archetype:
  • Predap

  • ATK:
  • 1200

  • DEF:
  • 1200

  • View:
  • 695




If you control a "Predaplant" or "Starving Venom" monster and this card is in your hand: You can Special Summon this card, then you can add 1 "Polymerization" from your Deck to your hand. You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. If this card is Special Summoned from the GY: You can draw 1 card. You can only use each effect of "Predaplant Lilizard" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
62± 8/ 100
Power Score
Intrinsic 61
Deck 64

Predaplant Lilizard — Power Evaluation

Final Score: 62 ± 8 · Confidence: Medium

  • Intrinsic: 61 · Deck: 64 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor

Why it scores here

Predaplant Lilizard converts a live hand into a board and a card: it Special Summons from hand when you control a Predaplant or Starving Venom monster, then adds Polymerization from the Deck, which feeds the archetype's Fusion engine. Its DARK-targeting effect is a minor side effect rather than interaction, so it earns little on effect_interaction. The 1200 ATK body and 400-deck inclusion were not scored; the points come from the hand-summon route, the Polymerization search, and the GY draw. Combo evidence is absent, so combo_conversion is inferred from text only.

Axis scores

Axis Score Evidence
Accessibility 72 Hand-live when a Predaplant or Starving Venom monster is out, and the card sits in 400 of 400 sampled decks, mostly inside the Predaplant archetype (observed; hand-summon condition from text, verified).
Combo & Conversion 60 No recorded boards exist, so the Polymerization search into Fusion is text-only inference, with the 99 percent Predaplant partner co-occurrence used only as deck-fit context (inferred).
Resource Economy 65 The hand effect yields a Polymerization search (+1 card) and the GY-summon effect draws 1, so it is net-positive if both trigger (verified from text).
Effect & Interaction 25 Targeting a face-up monster to make it DARK is a minor change of attribute, not negation or removal, so interaction is weak (verified from text).
Material Utility 55 Level 3 DARK Plant body usable as Fusion or Synchro material, and it still works as a body if its effects are negated (inferred from stats and text).
Resilience & Flexibility 50 Two zones (hand and GY) with one-per-turn limits on each effect, but the hand effect is a single-card, condition-gated route that a hand trap or a missing Predaplant monster can stop (inferred).
Deck-Building Efficiency 70 Average 1.76 copies per deck with a 3-copy cap, no garnet or lock, and redundant copies are routine (observed from copies_per_deck and legal_copies gaps).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 61, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand-live summon from the archetype's core, with a Polymerization search into the Fusion engine
  • Appears in 400 of 400 sampled decks at 1.76 average copies, so its deck-fit is well established
  • Clean, low-cost deckbuilding with no garnet or lock restriction

Weaknesses

  • Conditional on controlling a Predaplant or Starving Venom monster before it can be hand-summoned
  • Negligible opponent interaction; the DARK-targeting effect is situational
  • Two once-per-turn effects with timing that is easy to misplay

Counters / choke points

  • Hand traps and handtrap-style negations that stop the hand summon before it resolves
  • Opponent removal or negation that breaks the Predaplant board the card needs as its enabling condition

Best use

Starter / Combo enabler (hand-summon Polymerization search). Decks: Predaplant (866), Predaplant (1053), Predaplant (1029). Suggested copies: 2.

Evidence & gaps

  • Verified: Hand-summon condition: you control a Predaplant or Starving Venom monster and the card is in hand; Hand effect adds 1 Polymerization from Deck to hand; Targeting effect makes a face-up monster DARK until end of turn; GY-summon effect draws 1 card; Each effect is once per turn; Present in 400 of 400 sampled decks, 1.76 average copies
  • Observed: Predaplant archetype accounts for about 51 percent of decks in the sample; Top partners co-occur in 93 to 99 percent of decks; Predaplant guide names the Fusion/Polymerization search engine as the deck's core
  • Inferred: Hand-summon route is the primary access route in practice; Body is usable as Fusion or Synchro material even when its effects are negated; Hand traps and removal are the main ways to break its line
  • Data gaps: No recorded combos: combo conversion is text-only inference No banlist token: assumed 3 copies (unlimited) Usage statistics cover only 4 archetypes, so cross-home inclusion is thin legal_copies is empty for all formats No rulings data supplied











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