DARK
3Predaplant Lilizard
Archetype:
Predap
ATK:
1200
DEF:
1200
View:
695
If you control a "Predaplant" or "Starving Venom" monster and this card is in your hand: You can Special Summon this card, then you can add 1 "Polymerization" from your Deck to your hand. You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. If this card is Special Summoned from the GY: You can draw 1 card. You can only use each effect of "Predaplant Lilizard" once per turn.
Predaplant Lilizard — Power Evaluation
Final Score: 62 ± 8 · Confidence: Medium
- Intrinsic: 61 · Deck: 64 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor
Why it scores here
Predaplant Lilizard converts a live hand into a board and a card: it Special Summons from hand when you control a Predaplant or Starving Venom monster, then adds Polymerization from the Deck, which feeds the archetype's Fusion engine. Its DARK-targeting effect is a minor side effect rather than interaction, so it earns little on effect_interaction. The 1200 ATK body and 400-deck inclusion were not scored; the points come from the hand-summon route, the Polymerization search, and the GY draw. Combo evidence is absent, so combo_conversion is inferred from text only.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Hand-live when a Predaplant or Starving Venom monster is out, and the card sits in 400 of 400 sampled decks, mostly inside the Predaplant archetype (observed; hand-summon condition from text, verified). |
| Combo & Conversion | 60 | No recorded boards exist, so the Polymerization search into Fusion is text-only inference, with the 99 percent Predaplant partner co-occurrence used only as deck-fit context (inferred). |
| Resource Economy | 65 | The hand effect yields a Polymerization search (+1 card) and the GY-summon effect draws 1, so it is net-positive if both trigger (verified from text). |
| Effect & Interaction | 25 | Targeting a face-up monster to make it DARK is a minor change of attribute, not negation or removal, so interaction is weak (verified from text). |
| Material Utility | 55 | Level 3 DARK Plant body usable as Fusion or Synchro material, and it still works as a body if its effects are negated (inferred from stats and text). |
| Resilience & Flexibility | 50 | Two zones (hand and GY) with one-per-turn limits on each effect, but the hand effect is a single-card, condition-gated route that a hand trap or a missing Predaplant monster can stop (inferred). |
| Deck-Building Efficiency | 70 | Average 1.76 copies per deck with a 3-copy cap, no garnet or lock, and redundant copies are routine (observed from copies_per_deck and legal_copies gaps). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 61, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand-live summon from the archetype's core, with a Polymerization search into the Fusion engine
- Appears in 400 of 400 sampled decks at 1.76 average copies, so its deck-fit is well established
- Clean, low-cost deckbuilding with no garnet or lock restriction
Weaknesses
- Conditional on controlling a Predaplant or Starving Venom monster before it can be hand-summoned
- Negligible opponent interaction; the DARK-targeting effect is situational
- Two once-per-turn effects with timing that is easy to misplay
Counters / choke points
- Hand traps and handtrap-style negations that stop the hand summon before it resolves
- Opponent removal or negation that breaks the Predaplant board the card needs as its enabling condition
Best use
Starter / Combo enabler (hand-summon Polymerization search). Decks: Predaplant (866), Predaplant (1053), Predaplant (1029). Suggested copies: 2.
Evidence & gaps
- Verified: Hand-summon condition: you control a Predaplant or Starving Venom monster and the card is in hand; Hand effect adds 1 Polymerization from Deck to hand; Targeting effect makes a face-up monster DARK until end of turn; GY-summon effect draws 1 card; Each effect is once per turn; Present in 400 of 400 sampled decks, 1.76 average copies
- Observed: Predaplant archetype accounts for about 51 percent of decks in the sample; Top partners co-occur in 93 to 99 percent of decks; Predaplant guide names the Fusion/Polymerization search engine as the deck's core
- Inferred: Hand-summon route is the primary access route in practice; Body is usable as Fusion or Synchro material even when its effects are negated; Hand traps and removal are the main ways to break its line
- Data gaps: No recorded combos: combo conversion is text-only inference No banlist token: assumed 3 copies (unlimited) Usage statistics cover only 4 archetypes, so cross-home inclusion is thin legal_copies is empty for all formats No rulings data supplied






